Campaign 2 Sign Up!

Sign up for a team here.

Campaign 2 Sign Up!

Postby TALON » Thu Aug 01, 2013 8:40 pm

Welcome to Rebel Defiance's 2nd First Strike Campaign Registration thread.

Registration is now open with a view to commencing the actual Campaign 2 weeks from now on Sunday 18th of August assuming with have sufficient numbers registered by that time.


When you sign up to the Campaign please post the following information:

Country:
Time of Availability:
Game ID:
Rebel or Imperial:
Team/Squad Leader yes or no:


This is required to get the best information we can to ensure we cater to as many possible players as possible. We also have hidden forum areas for Campaign planning to be carried out by each team. By signing up to a team you will be placed in a special user group to gain access to those areas. We would appreciate it if someone on each team volunteers to be a team or squad leader. No full time duties are required for this post, we just ask that the team leaders familiarise themselves the campaign rules.

Without a team leader you may not be able to mount an assault on certain planets!


As with the last Campaign your team or faction will aim to gain dominance over the Galaxy by battling the enemy over star systems via the various maps available within the Star Wars mod First Strike, with certain examples of these being key to securing victory over groups of star systems that form Sectors. When a team secures two such Sectors they are free to go for the endgame and declare their intention to go for The Battle of Yavin which completes the Campaign. However, be aware that as well as victories, points gained determine the victor of the Campaign. So even if you are victorious at Yavin, you may still lose the war if your faction has less points in the final scores, so it is wise to be tactical when it comes to going for Yavin.

Additionally as with the last Campaign you don't necessarily need to register to participate in the Campaign. The event is free for all to enter, registered or not. However a team will find it's score penalised depending on how many unregistered players they have on their team during that particular round. So to get full marks for every battle it is in the team's interests to have as many registered players as possible. Registered players also have the bonus of being able to access the faction specific forum areas where team tactics can be formulated and discussed prior to the week's battles should you wish to do so. Also utilising the Ventrilo communications system helps aid with the team's efficiency in battle and the immersiveness of the game, basically we aim to make the campaign as versatile as possible catering for those who wish to just get on and play on the night, to those who wish a greater more immersive experience with tactics and battle plans drawn up prior to the engagements, it is completely up to the individual player.


So what are you waiting for? Get signed up, and let battle commence!

Re: Campaign 2 Sign Up!

Postby TALON » Fri Aug 02, 2013 10:03 am

I'll get the ball rolling...

Country: UK
Time of Availability: Weekends (usually Sunday)
Game ID: TALON
Rebel or Imperial: Imperial
Team/Squad Leader yes or no: If needed


Additionally I should note that as a brand new campaign even if you were already registered for the last one you still need to re-register here as being a new campaign you might choose to change factions or availability for example. Plus fresh registration gives us a clearer idea of the numbers interested in participating.

Re: Campaign 2 Sign Up!

Postby yone » Fri Aug 02, 2013 2:14 pm

Hi

Country: Spain
Time of Availability: Saturday night from 18:00 to 21:00
Game ID:mahy
Rebel or Imperial:Rebel
Team/Squad Leader yes or no: If it´s needed yes.

Re: Campaign 2 Sign Up!

Postby Jackroy » Fri Aug 02, 2013 9:20 pm

Country: USA
Time of Availability: Weekends
Game ID: Jackroy10
Rebel or Imperial: Imperial
Team/Squad Leader yes or no: If Needed(Squad)

Re: Campaign 2 Sign Up!

Postby Zaphod » Mon Aug 12, 2013 5:17 pm

Country: Germany
Time of Availability: 21.00 CET at weekends and most other days
Game ID: ZaphodB
Rebel or Imperial: whatever is needed
Team/Squad Leader yes or no: no

Re: Campaign 2 Sign Up!

Postby SHOGUN096 » Tue Aug 13, 2013 12:40 pm

Hello there:)

Country: Poland
Time of Availability: Weekends
Game ID: SHOGUNO96
Rebel or Imperial: Imperial
Team/Squad Leader yes or no: If Needed(Squad)

Re: Campaign 2 Sign Up!

Postby TALON » Tue Aug 13, 2013 8:38 pm

Hi there SHOGUN, glad to see you managed to sort through your registration woes. Welcome.

Re: Campaign 2 Sign Up!

Postby Slyfox_Elite » Wed Aug 14, 2013 5:40 am

Hey guys, long time no see!

Country: Canada
Time of Availability: Weekends, Sunday after 6PM UK.
Game ID: Slyfox_Elite
Rebel or Imperial: Rebel, but will go Imperial if needed.
Team/Squad Leader yes or no: Either

Re: Campaign 2 Sign Up!

Postby TALON » Sat Aug 17, 2013 1:57 pm

Okay guys, looking at what we have here, we may not have the numbers to begin the campaign this weekend. Though that said, once the campaign gets going and the results and match reports start going out this tends to draw players out of the woodwork, plus with the players able to play without registering factor we may get some more players on the day. So I'm reluctant to officially postpone the campaign on the off chance that this is indeed the case.

If everyone is happy to do this I reckon we should all turn up on Sunday night for the campaign as planned, and then at that time make a decision regarding the numbers that turn up and whether that is enough for us to kick off the campaign with.

So as with the last campaign we'll be playing 3 maps, those are Encounter at Mos Entha, Battle of Ryloth and Escape from Hoth. I'll also provide an official post detailing the maps and what players are playing for which faction, etc.

See you out there troopers!

Re: Campaign 2 Sign Up!

Postby CAAM » Sun Aug 18, 2013 2:46 am

Hi all, Sorry I'm late.

Country: USA
Time of Availability: Weekends
Game ID: CAAM
Rebel or Imperial: Wherever needed (Imperial preferred)
Team/Squad Leader yes or no: Not a good idea

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